THE JOURNAL / ORIGINAL EDITORIAL
Stories worth exploring.
Thoughtful essays, practical guides, and a closer look at the art of games.

editorial / STORY 01
How we evaluate games
Separate mechanics, presentation, accessibility and personal taste in a useful review.
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explainer / STORY 02
Open world vs. open-ended: what is the difference?
The terms overlap, but they describe different kinds of player freedom.
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guide / STORY 03
Choosing a game for a short session
Look for clear stopping points, compact objectives and flexible save systems.
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explainer / STORY 04
What makes a fair comparison?
Compare games against the same criteria and explain where each one differs.
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editorial / STORY 05
How to read a review score
A number is only useful when the criteria behind it are visible.
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guide / STORY 06
A practical guide to genre labels
Genres are shorthand, but hybrid games often borrow from several traditions.
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